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"frito75" (Roseville, CA USA)

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Dungeons and Dragons Player's Handbook, Core Rulebook v3.5
Dungeons and Dragons Player's Handbook, Core Rulebook v3.5
by Wizards Team
Edition: Hardcover
20 used & new from CDN$ 33.99

5 of 5 people found the following review helpful
1.0 out of 5 stars Weak and Rushed, July 29 2003
First, I'd like to say thanks Wizards of the Cost. Thanks for nothing! The much hyped 3.5 is little more than 3.0 with a ton of house rules applied to them. What's worse is, that there are enough major mechanical changes scattered throughout the 3 books, that converting your 3.0 game to a 3.5 game will be a major task. And there will be no compatibility to your 3.0 campaign.
I thought the point of a new revision was to make improvements to the system and to clarify rules that were unclear. As it turns out the improvements are so minor, and the clarifications are only covering about 30-40% of the issues my group argues about. That and stat-boosting spells have been rendered almost completely useless. Unless you are certain that you are going to have an encounter in the next couple of minutes, Bull's Strength is now a trash-can spell. It makes no sense to me. Granted an hour per level is a little long for a duration, but a minute per level is way too short. Our DM house-ruled a long time ago that stat boosters durations were 10 minutes per level, thus usable in most situations, but not lasting all day long.
Rangers took the biggest hit of all the class revisions. They're supposed to be improvemed? I'm having difficulty differentiating between the new ranger and a druid. The only difference I can see is that one is more spell focused vs. combat focused. They even have the same hit die now. They should just be call them Combat Specialist Druids and the Spell Slinging Druids.
What's good about this book? I'm still struggling to find something noteworthy and posative to say about this version. It's a challenge.

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