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guido (Santa Fe, NM)

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3D Game Programming All in One
3D Game Programming All in One
by Kenneth C Finney
Edition: Paperback
28 used & new from CDN$ 1.06

5.0 out of 5 stars Torque or bust!, May 29 2004
If you are aspiring to learn TGE, the Torque Game Engine from [...] then buy this book right this moment! It's well written, and covers the most awesome game development tool there is: Torque.
My only gripe is that it's super-specialized to the particular tools on the CD. For example there is 14 pages on "Ultraedit 32", a Windows programmer's editor. And Milkshape is used instead of Blender for character modeling. But, OTO that's one of the nice aspects of the book it's "All in One". Like the swiss-army-knife of game development.

Learning Cocoa
Learning Cocoa
by Apple Computer Inc
Edition: Paperback
17 used & new from CDN$ 0.13

4.0 out of 5 stars cocoa is served, June 8 2001
This review is from: Learning Cocoa (Paperback)
Excellent. This book has just the right doses of tips and tricks, distilled wisdom of the NextStep way, "best practice" Objective-C concepts, solid examples and brevity. If you have been scouring the Cocoa online APIs,, omni lists, etc., but wishing for more then this book with deliver for you. The diagrams and screen shots are first rate, as is the editing. Examples are very easy to follow. My only complaint is I wish there were sections on printing, threading, services, and other Cocoa topics. Of course they can't cover all the APIs. Hopefully some of these will appear in an "advanced" Cocoa book from O'Reilly.

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