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Content by Elvick
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Reviews Written by
Elvick (British Columbia, Canada)
(TOP 1000 REVIEWER)   

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Disney Infinity The Lone Ranger Play Set - The Lone Ranger Edition
Disney Infinity The Lone Ranger Play Set - The Lone Ranger Edition
Offered by SuperDealsCA
Price: CDN$ 25.47
17 used & new from CDN$ 23.29

5.0 out of 5 stars and it honestly turned into my favorite Play Set for 1, July 23 2016
Verified Purchase(What's this?)
I didn't necessarily care much about this Play Set, but got it for completions sake.. and it honestly turned into my favorite Play Set for 1.0. Both characters play extremely similar [an issue for 1.0 in general], but the structure of this playset is really well done. It's more open, but not too open that it becomes tedious to travel around the areas. Since there's a train there to ride as well. Plus horses and other cool equippable items you'll unlock as you play through the set, like turning into a hawk and flying around.

I highly recommend this set, even if you're not a fan of the IP itself or the characters. It may surprise you too!

Disney Interactive Disney Infinity 3.0 Finding Dori Playset
Disney Interactive Disney Infinity 3.0 Finding Dori Playset
Price: CDN$ 54.99
6 used & new from CDN$ 24.99

5.0 out of 5 stars Excellent finale for Disney Infinity, July 23 2016
Verified Purchase(What's this?)
This is a really surprising Play Set, since it was the last one coming out I didn't pay much attention to what it was about. After getting it, and playing it for the first time... I was really shocked at how much I loved it. It rocketed it's way up to being my favorite playset.

The base game is 2D levels that you swim around in, trying to save fish. I haven't seen Finding Dory, so don't really know if it spoils the movie or not. The surprising part for me, and my favorite part, is the hub. You swim around in full 3D space underwater and you can jump out of the water like a dolphin, and just swim around. There are challenges in the hub, like other playsets, sadly lacking in variety. Most are just races, or going through rings. With one where you break orbs on a certain power up. All familiar if you've played other Play Sets before.

Just moving around the hub is a blast though. And it looks absolutely stunning. The intro for the Play Set has an on rails section which was a really nice way to start off the Play Set.

It's such a shame that this is the last Play Set, because it was really well made. And the figure and Play Set piece are also really well done.

Skylanders Giants - Character Pack - ERUPTOR LIGHTCORE
Skylanders Giants - Character Pack - ERUPTOR LIGHTCORE
16 used & new from CDN$ 10.00

3.0 out of 5 stars Solid character, but meh Lightcore use., Sept. 30 2015
Verified Purchase(What's this?)
Honestly the way this lights up is kind of lame. His mouth lights up, but you can see the bulb inside and so it looks a bit goofy. Especially compared to a lot of others like Lightcore Hex.

PlayStation Move Charging Station - PlayStation 3 Standard Edition
PlayStation Move Charging Station - PlayStation 3 Standard Edition
Offered by AMZ Bargains
Price: CDN$ 24.48
36 used & new from CDN$ 19.95

1 of 1 people found the following review helpful
5.0 out of 5 stars Great, June 5 2014
Verified Purchase(What's this?)
Works great, and is a lot handier than using the USB cable the PS3 came with. And better still is that it's powered by the outlet, so it doesn't need to take up a USB port or my cable while it charges a controller or headset for my PS3. And it looks really nice to boot.

Sly Cooper Collection - PlayStation Vita
Sly Cooper Collection - PlayStation Vita

5.0 out of 5 stars Three great games done beautiful on a portable, June 5 2014
I'm going to focus on the port itself, rather than re-review the games. (if you want to see that you can read my review of the PS3 version of the Collection from 2010; anything new/unique to the Vita version will be here)

Unlike the PS3 version, which had PS Move mini-games. This doesn't have any mini-games to speak of. So it's just the Sly Trilogy.

Sly 3 is unfortunately digital only, because (to my dismay) Sony hasn't created game cards that can hold more than 4GB (more like 3.xGB of usable space). So that forced the developers to make Sly 3 digital only. On the plus side, they chose that over making the games with worse textures, or making them sub-res. So the games all look great. You'll need 2816MB (GB) free to install Sly 3.

They forgot, again, to put a 'back out' to the game selection option. So if you start up Sly 1 you can't go back and select Sly 2. But with the Vita OS, it's a lot faster to just close the game, and re-launch to select Sly 2. (might be the same amount of time, or faster even) So it's a non-issue.

The games all run beautiful on Vita. Sanzaru - who also made the Collection on PS3 and Sly Cooper: Thieves in Time on PS3 and PS Vita - did a fantastic job bringing the games to PS Vita.

The rear touch pad is used to show your way points in Sly 2 and 3. While the front touch is used for your binocucom. It works really well this way. The best thing about it, is that during the scenes where Bentley, Murray and Sly tell you the controls in voiced dialog. They actually had the voice actors come back and say the new line. Hearing a game from '02, '04 and '05 use terms that didn't even exist at the time is great. I don't know if they just reused Sly 4 voice assets or not, but it was a great decision that I'm glad they did it.

The games feel so at home on the PS Vita. Taking them anywhere with you is a treat, especially if you played them back in the day on PS2.

I noticed at the end of Sly 2, in the final area, after a certain story point that the framerate could drop slightly when things got hectic. But otherwise, I didn't notice a single issue in Sly 1 or the rest of Sly 2. I'm not quite finished with Sly 3 yet, but it's been running beautiful as well. I don't anticipate any issues, and I haven't seen anyone else mention any large issues with any of the games online.

If you've never played the games before, now is a great time to do so. Especially if you jumped in at Sly 4 on Vita and had never played the others. Or if you have played them, it's a great time to do so again. Because now you can play anywhere you want, at your leisure.

Infamous: Second Son - Limited Edition  - PlayStation 4
Infamous: Second Son - Limited Edition - PlayStation 4

2 of 3 people found the following review helpful
5.0 out of 5 stars Best inFamous yet., March 29 2014
Verified Purchase(What's this?)
This game is beautiful. It looks insanely good. The only downside to the visuals is that there's no ripples when walking in puddles. But it's not a huge deal. The game looks beautiful, and I had no issues at all with framerate.

The story's choices are as you would expect from inFamous games. If you haven't played any of the the others, then it basically gives you a clear cut choice to make for each story point where it matters. And the story continues. The things that change are how the NPCs in town react to you, how people in the story react to you (so dialog changes), and the ending differs depending on the final choice you make.

The story is also pretty much stand alone, there's talk of events that happened prior with Cole (the main character of inFamous 1 & 2), and some nice tidbits for people who have played those games, but if you've never played inFamous before then this is a good place to start.

The powers are super awesome. I don't want to really spoil how they work, especially ones not shown off in promotional media.

The game plays a lot like a third person shooter. Each power has a basic 'shooting' ability. And each power has it's own movement types that help you move around the city faster. And moving around the city with the powers is super satisfying.

The only thing that isn't outright better than previous games, is the climbing. It's actually "worse". Worse in that the buildings weren't designed to quickly climb like previous games. But the previous games didn't have any alternative way to move about, so you had to climb. It added some things in inFamous 2 that made climbing and moving around better, but Second Son took it to a whole new level of awesome. It's not a problem at all.

The music is fantastic, and you can actually hear it. In previous games, I remember silence a lot. It was weird for an open world game. But not here, you actually get to hear and enjoy the wonderful score.

I have had a blast playing this game, and I still am playing it after getting the platinum. There are Paper Trail missions to do, that are essentially free content that's added to the game. They just added Part 2 a few days ago. You switch between playing the game itself, to going online to their site (found on an insert in the game's case) and looking at evidence and searching for clues on how to progress. It's really quite amazing and fun to play detective.

Honestly, this is a definite must have.

Oh, the platinum is really easy. The game might be a bit challenging at times, but the trophies are perfectly doable. So if you care about that, then there you go.

Puppeteer - PlayStation 3
Puppeteer - PlayStation 3
Offered by Shopville Canada
Price: CDN$ 24.99
9 used & new from CDN$ 17.96

3 of 3 people found the following review helpful
5.0 out of 5 stars Hidden Gem, Feb. 2 2014
Sadly, this game has flown under the radar. Despite it's $40 launch price.

Puppeteer is a fantastic platformer. The game may come off similar to LittleBigPlanet if you watch some videos, but they play very differently and the physics are different. Every jump is the same in Puppeteer, you can roll, and you gain abilities to throw bombs, grab things with a hook and create a shield. And you get scissors to soar through the air, cutting through clouds and race through thread.

The art design and level of detail is awe inspiring. The game features very few re-used assets. The only constants are the main cast of characters and a common enemy to fight through. The bosses are all so different from each other, while mini-bosses are more difficult versions of the same thing. Each boss has it's distinct personality.

This game has a lot of story. I personally *love* this about it, there are plenty of platformers with next to no story, they all don't need to be that way. So I'm glad that this offers up a very entertaining story, presented with amazing art design, intriguing use of the concept and some of the best voice acting in recent memory.

The music is fantastic. I can't praise this game enough.

There are a lot of heads to be gained, they allow you to find hidden paths, and get extra points towards an extra life. Keeping heads and finding where to use them adds very nice replay value to the game. You really want to see all the heads and their animations and see how they interact with the world you visit. There are also children's souls to be freed in each stage, offering you more reason to go back and save the poor souls.

It's a wonderful game and I really hope more people give it a shot.

Monster Rancher: Season 1 [Import]
Monster Rancher: Season 1 [Import]
Price: CDN$ 63.88
16 used & new from CDN$ 43.82

5.0 out of 5 stars Great show, Jan. 21 2014
Verified Purchase(What's this?)
I didn't get to see much of this back in the day when it was airing, but remembered liking it. And my opinion back then did me well. I like it even more now.

The show holds up well, the dub is great. There are no closed captions. I don't know how much is or isn't cut from the Japanese version as I've never seen it.

The English intro is pretty terrible in my opinion. And about a 3rd of the way into the show there's another thing at the end of chapter 2 (chapter on the disc). Which basically plays another 'rap' and shows footage from the show, and talks about Unlocking Your Disk which is really annoying as well. Luckily the chapters are done well so you can skip them without missing the show.

I didn't have very many issues with the footage quality. Though there was an early episode on disc 1 or 2 that had one blip where some artifacts and a scratch sound popped up for a second. I didn't have another issue with it until Episode 16, where it was very frequent. Sometimes just the artifacts, but a lot of the time with the scratching sound. I tried different players and it's still there, and my disc appears to be fine. Near the end of Episode 16, it stopped happening and then I had no more problems.

Aside from that, my only real complaint would be that the discs are held into the case in the stacked manner. There's 4 discs, and you have to remove disc 1 to get disc 2 out. And the same for 3 and 4. I've never liked this way of doing DVD cases. It's a thick case, the same size as Digimon Season Sets and those contain 8 discs. So I don't know why they couldn't have done it differently. (different companies releasing them, but still)

And just a pet peeve, but they re-use the same art a lot. The image on the box is on all four discs. Luckily the DVD menu doesn't use it, it uses a more fun image of the whole cast though it's the same on each disc as well.

Offered by hiddenlily
Price: CDN$ 29.95
81 used & new from CDN$ 14.99

1 of 1 people found the following review helpful
5.0 out of 5 stars Great, Jan. 20 2014
This review is from: Knack (Video Game)
(not sure why this game is listed twice by amazon, but here's my review from the other listing)

I've been playing Knack a lot since launch. I've beat it about four times now, going on my fifth and final (for awhile) playthrough on Very Hard.

Let me start by saying Knack is not a platformer. It's a character action game, with some light platforming. Think LEGO games, minus the LEGOs and 'puzzles'. If you go in wanting a game like Crash Bandicoot, you'll be disappointed. That's not the type of game Knack is trying to be. If Crash is 90% platforming and 10% combat, Knack is the direct opposite. 90% combat, 10% platforming. There is more platforming than I originally though the game would have, but it's not balanced out throughout the game well. It starts with some, then there's a lot of chapters without any major platforming, then it eventually starts up again.

The game either clicks with someone or it doesn't. It's designed to be easy to grasp. Meaning, it's very simple in terms of controls. Square is attack, triangle activates things prompted, circle + another button activates a special move, x is jump. And you move with the left stick, and dodge with the right stick.

Some people have issue with the simplicity, but the difficulty (normal or higher) is designed to make you think about each encounter. And the checkpoints, which some feel are unfair are designed to prevent people from mindlessly hacking away until they beat one encounter and move to the next and repeat. Which would just make the game tedious if it allowed you to get away with that on any difficulty other than easy.

Checkpoints are usually 3 battle areas and one or two platforming area apart. So you're punished if you mess up, you're either going to love this or hate it. I love it, it makes each event have a risk involved. Which keeps you on your toes.

Easy is very accessible. It's very hard to die, I was power through the difficulty to get a trophy for getting all the chests in one run. I died maybe twice the entire game, due to my own fault (fell off a stage once for example and was generally being careless).

If you add a second player as Robo-Knack every difficulty is made easier by just the presence of a second target. The second player isn't really taken into account in the progress. So they can die and it won't matter to progression, and the camera doesn't stop if they fall behind, they just teleport back to the main player. Letting a person who can play games well and one that can't play without it really negatively affecting the experience for either.

Most interesting about difficulty, is that on higher difficulties the platforming is altered to be a little harder. It's a surprising touch.

The story, I found to be very enjoyable. While the characters don't have the largest depth out there, they were good enough for me to enjoy the story.

The graphics are very crisp and clean. Some aspects take the overall presentation down, mostly just how destroyed objects and all non-human enemies just disappear. Humans teleport out, which adds a very nice effect to the game. While robots explode, the pieces left behind vanish. Same for everything else. It's just a bit jarring to see, in an otherwise lovely game. The art design is hit or miss with people too, personally I like it.

The music is solid, though I can't really remember much of it. So can't say it's memorable.

The game is fairly long, it gets a bit much mid-game but after awhile it starts to get interesting again (in terms of gameplay levels, for me the story kept it interesting). There are some framerate drops in the city level, but I didn't notice any elsewhere.

After you beat the game you unlock challenges, timed challenges and battle arena challenges. You can also earn gadgets to improve your gameplay effectiveness (more sunstone gauges/uses, find hidden relics, etc.) and you can earn crystals for other Knacks with benefits. Crystal Knack being the best.

When you find a hidden chest you're given the option to take what you get, or take what a friend got in the same place. Since it's randomized. It's a nice touch to encourage interaction with our friend's list in an otherwise local experience.

Sadly, gadgets and crystals don't carry over into new games. And you can't switch difficulty any other way. So you have to either unlock Knack's various versions in one save which then lets you use them forever, or start all over with your progess. You can use Knack's Quest on iOS and Android to get some gadgets and crystals for the game to ease the tedium and it's a solid match 3 game for free.

The Dualshock 4 offers up not much in the ways of unique features for Knack, but the speaker does push out sound effects for opening chests, grabbing relics and sunstone energy. It's a nice touch. Remote Play with Vita, if you have a solid connection is wonderful. And co-op supports playing with a PS Vita too.

The only gameplay aspects that don't work as well as they could are climbing and picking up objects. Not necessarily the climbing itself, but getting onto a wall isn't as responsive as it could be. And picking up objects (with square) is also unresponsive at times. Luckily for wall climbing, it's not in the game too much. And throwing isn't necessary for much of anything.

I think Knack is a great game, with immense potential if it were allowed a sequel. At worst Knack is 'good'.

Batman: Arkham Origins Blackgate - PlayStation Vita
Batman: Arkham Origins Blackgate - PlayStation Vita
Price: CDN$ 24.99
4 used & new from CDN$ 19.99

2 of 2 people found the following review helpful
4.0 out of 5 stars Good, but exploartion is a nightmare, Jan. 20 2014
The game is a 2.5D Metroidvania style game. It tries, and succeeds, in bringing Arkham series combat into a 2.5D plane. It's pretty awesome to see Batman move freely between the background and foreground to fight guys coming from there. The combat isn't as deep as it could be and since you are on a limited plane (despite the added depth), it can be tiresome/tedious at times. Especially since they lay on the waves of enemies a bit too thick sometimes.

The biggest issue with this game is exploration. Which is a huge part of games like this. It requires you to go all over the place after getting new gadgets that help you reach new areas. The exploration is handled in a very freeform way. It has a lot of twists and turns, and a lot of floors. This isn't an issue in itself. The issue is the map. The map does not help you get around at all. It is a flat map. No "floor 1", "floor 2" type map. And since the game acts like it's 3D, it can't get away with a flat 'sideview' room map like Metroidvania games tend to use.

So the solution would have been, to me, something like Metroid Prime. That uses a 3D map. That shows every room in a 3D 'wireframe' that lets you get a sense of the layout of the room and doors. And lets you know exactly where you are in relation to everything in that room. But this game does not do that.

It becomes a huge chore to try and get around the place. There's a room with a hidden item in it, that I want to get back to after getting all the items. So I can presumably get to it now, but I can't even find my way into the room. No matter how many times I ran around similar areas, I would just end up somewhere else completely.

The boss battles add a bit of variety to the game, but they are few and far between. Especially if you find yourself lost, or wanting to get hidden items/collectibles while you still remember how to get to them.

The story is relatively interesting, though told more like a visual comic than cutscenes.

The graphics, to me, are great. They look really nice on the PS Vita's screen. Batman's cape though, looks really plastic-y and it really messes with the general aesthetic because it looks so 'off'. And the animation is a bit stiff, particularly when grappling somewhere. The game performs well. Though I had one glitch that sent me to a white room where I couldn't do anything. I had to reload the game, but it was fine after that.

I think it's a good game. The platinum requires multiple playthroughs if you're curious. I don't have it in me to tackle that.

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