Top positive review
Among my favourites on game design fundamentals
on November 22, 2016
While I am just getting into Chris Crawford, per the recommendation of reviewers here, some of the books they staunchly claim are better are not for me. I have recently read half a dozen books on game design, from the theory of Jane McGonigal to hefty tomes from MIT, and I continue to return to this book. I agree that they could have cut the length of this by at least a quarter to a third, overall it still presents come of the most cohesive thinking on game design useful for the design projects I tackle with my team. It is not specific to video games, which I feel is annoying some of the negative reviewers. But they must understand that the book itself is entitled Game Design Fundamentals, not Video Game Design. Since my interest lies with those fundamentals and ARGs, and with behaviour, design, and perception, and especially for storytelling, the fundamentals are what I wanted and got.