countdown boutiques-francophones Learn more vpcflyout home All-New Kindle sports tools

Customer Reviews

4.0 out of 5 stars
4.0 out of 5 stars
Your rating(Clear)Rate this item

There was a problem filtering reviews right now. Please try again later.

Showing 1-2 of 2 reviews(4 star). Show all reviews
on March 25, 2002
I have the three revised Core White-Wolf books. To a new person to the genre this may not mean much but Revised has brought some serious changes to the three games that have come out. Vampire was the first and it was a great improvement to the game. Mage came second, and lost out. Their was alot to be expected from it, but it came short in many ways. Werewolf is middle of the road with most of it's changes being cosmetic.
The rules have changed to the revised Story Teller system like Vampire and Mage. This doesn't make Werewolves weaker or stronger like what happened in Mage or Vampire. It just makes things easier to do. Since the damage system changed, it also means that many damage stats are reduced. Some new gifts are created, and Rage, the thing that gives Werewolf players a strong advantage, is toned down.
Storywise some changes have happened as well. The Stargazers, the most enigmatic tribe, in the Western Concordant have left. It is mysterious why they did, but they claim it is to defend their homelands during the final days. Speaking of Final Days, this setting really drives that point home, every thing does seem hopeless. I really liked that being added to the setting as it gives the setting a much better feel, mainly so people don't act like Enviornmentalist who can shape change. This game is a very good introduction to the World of Darkness for beginners, that I'd highly reccomend.
0Comment|Was this review helpful to you?YesNoReport abuse
on November 5, 2003
Werewolf was my first introduction to World of Darkness. I enjoyed it, but, reading the other books pointed out to me that Werewolves are definitely a better platform for Storytellers than players - they're either too weak or too powerful! New players will find themselves darting away from a vampire or hunter with any kind of experience, where as someone who actually finds standing in the Garou nation will be able to kill off Justicars and Femorachs without breaking a sweat.
You could play a campaign, of course, but, it'll take some effort to make high-leveled characters keep interest. Buyer beware!
0Comment|Was this review helpful to you?YesNoReport abuse

Need customer service? Click here