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on May 2, 2012
Big Huge Games is certainly an appropriate name for this game company since Kingdoms of Amalur: Reckoning is an absolutely massive game with hundreds of hours game play. Unfortunately, more is not necessarily better.

The world is vibrant, the voice over and music is descent and the core mechanics, especially the combat, work pretty good, but KoA feels like a half-hearted clone of other better games. Numerous elements seem to just be lifted from other games. Foe example, there's lockpicking, of course, since loot is important in an RPG, but unlike Fallout or Skyrim the core mechanics of this game element are weak. I invested nothing in this skill and still managed to open every chest.

The main story starts off with some promise, but never seems to build any really momentum. Part of the problem is that you can get lost in side quests for so long that you kind of forget what it is you were aiming at to begin with. The other issue is the way that conversations play out. You press on a word, just one word of text, and other characters respond as if you'd formulated a full sentence or question. You can talk to just about everyone, but you just won't want to, because conversations feel like lectures. It's just not immersive and thus the world and characters never feel real. You also keep being told what a big deal it is that you've come back from the dead and have no fate, but none of your decisions seems to have any real weight or consequence.

The ocb gamer who must check off every quest and get every achievement will get lost in this game for a long time, but others will just want the bloody thing to end. If you pick it up on sale and have nothing else to play and feel like grinding and grinding and grinding, give this a go. It's not a horrible game, but it's not nearly as good as it could have been. They should have focused a bit more on quality over quantity.
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on June 6, 2014
With some refreshing takes and additions to traditional RPG videogames (such as the 'junk' inventory system), KOA make a delightful addition to the RPG enthusiasts' collection. The story was compelling and the setting interesting. Some critisisms: Sometimes it came off as a little rail-roady, the character creation doesn't allow for any different body types, and the armour for female characters suffered from poor design (some scant armours and dangerous breast-plate design). Overall it's been fun.
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on March 3, 2013
This is one of my favourite games so far. If you like getting immersed in a world (a big huge world), this is the game for you. If you don't like world exploration and side quests this game probably isn't going to be one of your all time favourites, though. The graphics are amazing. Your characters are fairly customizable, including weaponry and fighting style. It feels like a choose-your-own-adventure. Did I mention the graphics are amazing?
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on March 30, 2014
Surpasses Oblivion in its detail. Hours of fun with thousands of choices to be made. Highly recommended to all my friends
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on October 6, 2014
The product was brand new, it was shipped quickly and it works perfectly.
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on October 6, 2015
Excellent game! It is quite long but not overly difficult.
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on March 14, 2012
With everyone and their pets praising and playing Skyrim, it was both intriguing and refreshing to see what NY Times fantasy darling R.A. Salvatore (his books have sold millions in over a dozen languages), Todd McFarlane (co-founder of Image Comics and toy/model magnate) and Ken Rolston (yes, lead designer for Morrowind and Oblivion - the pre-Skyrim days - THAT Mr. Rolston) would come up with. And boy is it cool!

While graphically not necessarily as ultra-realistic as Bethesda's juggernaut, this game drops all the right goods to threaten taking away at least a couple of months of your life EASILY once you get sucked in from sheer fun. It has it's own look and feel, with a world that's no less as expansive and beautiful as a true RPG should be. However the freedom of the combat and Destiny-based system of growth and leveling, are what drive this epic adventure home; with a multitude of skills and move combos that trump your average RTS (it's pretty clear they put some thought and time into that here). It's clearly a game that feeds off the brilliance of those involved, into giving you a mammoth adventure that seriously beckons you to play again almost immediately after your first run-through. There's no doubt when I state that KoA: Reckoning's sleeper magnificence will hold itself up to the future as a true classic, where even now it subliminally whispers 'sequel'.
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on October 27, 2012
Well! my title says it all! Please don't get me wrong but this is like eating a great burger without the buns .This game has everything you would expect from a good game and more... Great graphic designs, great story line ....all the bells and whistles you would expect from a rpg game but thats about it...! Soon when you realize everything you do has no consequences of anykind or any meaning to it ... it just becomes plain dull. All the fights are the same, all the enemys are the same and ALL THE FIGHT PATTERNS ARE THE SAME . What ever decisions you take at the end of a mission it alwayes has a SAME fixed results ....SO is this game a RPG ? no its not :( ! so what is it ??? !!!!
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on May 16, 2013
Excellent jeu !
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on February 22, 2016
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