If you can get 4 or more people together, buy this game.
Codenames is all about giving one word clues to try and determine the "identities" of 8-9 agents in a field of 25 code name cards. I can literally think of no downside to this game. Easier to pick up and play than other quickie games like Coup, Love Letter, Resistance - if you have a gaming group or just a few friends that like board games and enjoy logic based games, pick this one up. Even if it sounds simple the challenge of trying to come up with a one word clue to uncover multiple codenames will provide a challenge for most players. The randomness of the arrangement of the code name cards and code keys ensures you're not playing the same game over and over.
Pros: -Cheap -Easy to learn -Easy to set up (takes less than a minute) -Quick rounds -GREAT party game -Replayability (200 double sided codenames cards + all code key cards have 4 different possiblities).
This is one of the best board games I've ever played- and I've played a few! Not only is it the perfect balance of challenging and funny but if someone like my Dad, who claims not to be "good with words" can pick up the game in 10 minutes, than they're doing something right! I bought this as a Christmas gift for a few people and they've already reported back saying how fun it is. A few tips: It's absolutley essential that the Cluemaster does not give the clues with any inflection or possibe hints in their vocal delivery. Also, don't stare at the cards too long, that's a dead giveaway. And this was the #1 thing that drove people crazy when we played and was a hard habit to break: Before you give the clues, you can't say anything like "This is a stretch, but..." becuase THAT'S a clue!! When we stopped doing those sorts of things the game became way more fun.
I bought this with my own money and was not compensated for my review.
This one is a family favourite. A lot of the other board games I own see very little use because they are either too complicated and/or take too long to play. Codenames is simple enough to explain and games last about 15-30min. I'd recommend playing this one with 4, 6, or 8 players. I've only played with adults, but this game would also be suitable for teenagers as well.
Basically, the game is played in two teams and on each team there are "clue-givers" and "guessers" (at least 1 each, which is why you need at least 4 players to play properly). Cards with nouns are placed on the table with certain cards belonging to each team. Only the clue-givers know which cards belong to each team. The objective is to have your teams cards picked first before the other team. The clue-giver has to think of a 1 word clue that can be associated with their teams cards and also the number of cards associated with the clue. They are not allowed to give any other hints. The guesser can talk as much as they want but, of course, the clue-giver cannot answer any questions. The guesser has to think of which cards the clue-giver was thinking of to successfully select their teams cards.
The game is extremely rewarding when you correctly guess properly (or have your cards successfully guessed) and very frustrating when you select wrong. Sometimes there is a healthy amount of blame that gets thrown around when the wrong card is picked, which can be a problem if you take these things personally. For $20 though, it is definitely worth the price.
Out of the box, this game felt like it was going to be overly simplistic. And for the first few times we played and came to grips with the rules it played simple. Then as we got more adventurous with our clue giving, the game opened up a little.
The game rewards being clever, has two distinct challenges depending on whether or not you're giving the codenames or trying to find the agents and requires a limited time commitment.
Fun group game; a little slow to start while the code masters figure out the first few clues (those are the toughest we find), then picks up about three clues in. Works well for a wide variety of people. Pretty easy to "cheat" and give clues to your team in the form of eye movement, reactions, etc so if your group struggles with that it could be frustrating unless the code master leaves while their team decides the cards.
Everyone in the family (and even the church for that matter) loves it. This game has blown up, and it's still got replayability to it. I know that once we inevitably get tired of it, it'll still come out at family gatherings, and games nights with friends. I honestly don't think one could regret getting Codenames. I have, however seen a homemade version. That's how I found out about it. So make your choice, if you want to try it first, maybe see about printing off some cards and playing for yourself first. The full game is worth it in the end though; there are a lot of cards to get through, nobody wants to print that many.
This game is legit awesome! I think what I like the most is you can play it 100 times and no 2 rounds are ever the same, so even if you go through the deck, you are basically guaranteed to never have the same clues/cards. I am seriously obsessed - if I lived with friends I would make them play with me everyday.